RoboCop: Rogue City has been on my radar since its launch in 2023. As a fan of the RoboCop films, specifically 1, 2, and 3, the ones that followed were not great, playing a game that channels the nostalgic energy of the originals was always going to be a challenge. Pleasing long-time fans while staying true to the source material is no small feat, yet Teyon has pulled it off to an incredible standard.
This isn’t their first film-inspired project. In 2019, they released Terminator: Resistance, another action shooter with RPG elements. I’ve yet to play it, but it’s firmly on the list.
Gameplay Feel and Mechanics
Controlling RoboCop feels powerful and faithful. His movement is weighty, punctuated by the stomping feet we know so well. You can unlock a dash ability that adds slight mobility, but you still feel like a walking tank. Cover is mostly pointless, you stride into gunfire, soak up damage, and cause chaos. Robo’s head display lets you highlight enemies, adding a nostalgic touch that echoes the films.
Combat feels varied without overcomplicating things. You’ll face gangs, paramilitary units, rogue robots, and the occasional heavier threat that calls for more tactical thinking. It’s not overly punishing, but staying mobile and upgrading wisely makes a difference.
The game embraces its violent roots, letting you blow enemies apart with satisfying precision, limbs flying, chaos unfolding, all in true RoboCop fashion.
Auto-9 and Upgrade System
Your main weapon is the Auto-9. While you can loot weapons from enemies or discover them during missions, ammo is limited, so sticking with the Auto-9 is the most reliable strategy, and it’s no bad thing.
Customisation Highlights:
Install modules to boost stats, like damage and fire rate
Link modules for greater bonuses
Modify layout direction, though outcomes are random
Avoid stat-reducing nodes, while connecting to orange nodes offering bonuses such as full-auto fire and increased gore
Alongside weapon mods, RoboCop’s skill tree lets you refine your approach, combat perks, technical upgrades like hacking or system scanning, and conversation skills all play a role. You can go all-in on brute force, or lean into utility and persuasion.
Skills offer real advantages, from faster enemy detection and ricochet targeting, to cracking safes and hijacking turrets, giving you more ways to dominate the battlefield.
World Design and Exploration
The Old Detroit map strikes a great balance, it’s large enough to explore but never feels bloated. You’re also taken to other locations through the main story, and none felt out of proportion for what you were doing. Hidden pickups and stolen items fuel progression, granting skill points to invest in perks.
The level design encourages curiosity. There’s a satisfying loop of scanning crime scenes, investigating leads, and cleaning up streets between major missions.
Side Missions and Extras
You can rush through the main campaign if you choose, but there’s plenty of bonus content scattered around Old Detroit.
Smaller Activities Include:
Handing out parking tickets
Penalising littering and public drinking
Tracking stolen goods or hidden stashes
Longer Side Missions Include:
Solving murders
Recovering stolen vehicles
Investigating criminal networks
There’s enough side content to justify staying a while, but it never feels bloated or distracting. Just solid world-building with a purpose.
Story, Sound, and Atmosphere
The storyline serves as a clever bridge between RoboCop 2 and 3. I never felt bored. Iconic characters return, including Officer Anne Lewis, Sergeant Warren Reed, and ED-209. Robo’s classic one-liners are scattered throughout, grounding you firmly in the RoboCop universe.
What really sells the atmosphere is the audio. The soundtrack is gritty and futuristic, matching the tone of the old films, and the weapon sounds pack a punch. Voice acting is solid across the board, especially Robo himself, Peter Weller lends authenticity that fans will appreciate.
Performance and Accessibility
On the technical side, the game runs smoothly. I didn’t encounter major bugs, and load times were snappy. The settings include multiple difficulty options, so casual and hardcore players alike can find their sweet spot. It’s accessible without being overly simplified.
Missed Opportunities
One thing I wish they’d leaned into more was RoboCop’s weird charm. Repair kits are your standard healing method, functional and fitting, but where’s the baby food? A cheeky nod to the film’s iconic moment, even just as a cosmetic item, would’ve been brilliant. Sure, it wouldn’t make much sense mid-firefight, but cracking open a tin in the heat of battle? Absurd. Exactly the kind of detail that could’ve made fans grin.
Final Thoughts
RoboCop: Rogue City is absolutely worth your time. If RoboCop: Unfinished Business hadn’t launched, I’d already be on New Game+, digging deeper into the streets of Detroit. From its slick combat to satisfying upgrades and nods to the franchise, it delivers far more than a standard movie tie-in.
Looking forward to firing up Unfinished Business and cleaning up the city once again.
Until next time, stay sharp and keep gaming, Panda out.
Clair Obscur: Expedition 33 is a groundbreaking achievement from Sandfall Interactive, an upstart studio founded by an ex‑Ubisoft developer driven by a desire to break free from the monotonous output of big companies. Guillaume Broche, the visionary behind the project, has taken a bold leap by creating something fresh and innovative in a market that often nickel‑and‑dimes its players. With a team composed mostly of junior developers, few could have predicted that this title would emerge as a serious contender for game‑of‑the‑year. Broche revealed that developing a game of this caliber through a large company would have taken years, an astounding insight into how traditional studios can be overly risk‑averse, bogged down by meticulous monetary breakdowns and projected sales figures even in volatile markets. Sandfall Interactive’s gamble has clearly paid off, this is an instant hit destined to be played and discussed for years to come.
Welcome to Clair Obscur: Expedition 33, Where the Old Die Young. I’ll do my best to keep spoilers to a minimum, though as of this writing I’m deep into Act 3.
Visual & Audio Mastery
The game is a visual masterpiece. Powered by Unreal Engine 5, every environment bursts with vibrant colors and meticulous detail. Each region’s carefully chosen color palette, masterful lighting, and striking special effects combine to create breathtaking vistas. And while the visuals alone are awe‑inspiring, the ambient soundtrack and precisely designed audio cues further draw you into the world, transforming every moment into a fully immersive experience.
City of Lumiere: Day and Night
Your journey begins in the city of Lumiere, experienced under two dramatically different conditions:
Daytime: The city pulses with life. Flower petals cover the streets, set against a backdrop of long‑accepted urban decay. Light cascades through the architecture, casting intricate shadows that interplay with the blue rock and red petals, a subtle hint at the city’s deeper lore.
Nighttime: As night falls, the atmosphere transforms. Light reflects off uneven surfaces and water, creating soft, shifting shadows. With fewer people around, an eerie vibe takes over—mirroring the unfolding narrative and drawing you deeper into the mysteries of this richly detailed world.
Diverse Environments & World Map
Exploration in Clair Obscur: Expedition 33 never feels repetitive. Beyond Lumiere, you’ll uncover expansive open areas, labyrinthine caves, and winding tunnels, each with its own distinct personality. A harmonious blend of color, light, and sound in every region compels you to pause and absorb the wonder.
The world map itself stands as a testament to detailed design. Every region’s design mirrors its in‑game counterpart with consistent color schemes, deliberate lighting effects, and subtle audio cues that add layers of depth. Watch as creatures soar in the skies or catch fleeting glimpses of map fragments floating above the ground.
Innovative Gameplay & Combat Mechanics
Turning to gameplay, the mechanics are as innovative as they are engaging. At its core, the game is a turn‑based RPG with a twist: during combat, quick‑time events allow you to unleash extra damage with swift reactions. This fusion of strategic planning with bursts of real‑time action rewards precise timing and rapid decision‑making, creating a thrilling balance of risk and reward that keeps every battle fresh.
Defensive play introduces an additional layer of nuance. You have three options:
Dodge: Evade incoming attacks outright.
Parry: Time your block perfectly to deflect and counter an enemy’s move.
Jump: A hybrid maneuver that melds evasion with a timed parry, effective against specific attack types.
This layered defense system demands acute attention to sound cues and animations, especially since many enemy strikes can one‑hit kill a party member. Each foe employs a unique rhythm, challenging you to adapt and refine your strategy with every encounter. Occasionally, the game offers the chance to launch a surprise attack, a nod to the pre‑emptive strike system of Phantasy Star III.
As you level up, you’ll unlock new abilities by spending skill points to boost core stats like Vitality (health) and Might (damage output). Intriguingly, investing in one stat often amplifies others, creating a ripple effect that rewards strategic planning. Dynamic weapon stats with evolving recommendations and an influential elemental system mean that choosing the right upgrade or element at the right moment can turn the tide of battle. With ample chances to respec skills and attributes, the game encourages experimentation; there’s truly no single “best” way to play.
Narrative Integration: Where Gameplay Meets Story
Every element in Clair Obscur: Expedition 33 is designed to weave gameplay seamlessly into a rich narrative tapestry. The visual opulence of Lumiere, with its stark contrasts between daylight vibrancy and nighttime mystery, echoes the deeper themes of decay, resilience, and revelation. The innovative combat mechanics aren’t just about strategy but also serve as a metaphor for the risks and rewards that define the characters’ journeys. Each battle, each exploration, is not merely a challenge to overcome, but a chapter in an evolving story where every choice carries meaning.
This enhanced narrative integration ensures that as you engage with the game’s intricate systems, you’re also drawn into its lore, a narrative where environmental storytelling and dynamic gameplay coalesce to create an experience that is as emotionally engaging as it is visually and mechanically stunning.
Each character in Expedition 33 boasts a unique playstyle, and mastering them takes a little time. For instance, one character features a combo hit counter, in which the more hits you land without taking damage, the higher your damage output climbs (scaling from a D to an S rating). It’s reminiscent of the combo mechanics found in games like Devil May Cry. Another character uses a stance system where different moves shift you into one of three stances:
Defense Stance: Reduced damage received—but also lower damage output.
Virtuose Stance: A powerful mode that lets you deal triple damage, though accessing this stance requires extra conditions tied to the skill in use.
What makes these mechanics even more engaging is how they influence the flow of combat. The combo hit counter rewards aggressive, fluid play, encouraging you to build momentum and stay on the offensive. Meanwhile, the stance system adds a tactical layer where quick adaptation can mean the difference between a successful counterattack and taking unnecessary damage.
The game invites you to experiment with each character’s abilities to discover unique synergies. Adjusting your playstyle on the fly, switching stances or chaining combo hits, creates a dynamic combat experience that remains fresh and challenging throughout. These mechanics not only enhance the overall gameplay but also allow you to tailor your approach to suit your strategic preferences.
There are additional nuances to discover, but I won’t spoil those details if you haven’t yet played the game. I love the variety on offer, and I’ve already set my favorite team for the endgame. Not that I dislike any characters, the variety is one of its strongest points, but I do wish I could use more than one at once in combat.
Character Customization and Story Depth The character designs in Expedition 33 are amazing, with each sporting a distinctive look. As you progress, you’ll have the opportunity to change their clothes and hair, further personalizing their appearance. Each character’s style, ranging from battle scars to unique tattoos, helps to establish a memorable personality.
Moreover, every character has an individual backstory and compelling reasons for joining Expedition 33. It feels like a series of bombshell revelations as you learn more about your companions, the kind of connection I haven’t experienced with another cast since Mass Effect. Each well-crafted story delivers its own “no way” moments, and with multiple endings available, I’m eager to see how my personal narrative unfolds.
World Exploration and Environmental Depth It isn’t just the main characters that draw you in; the game also offers a rich exploration of its world. You get help from Esquie, an NPC whose quirky interactions add an extra layer of fun as you transverse the map. Other characters also provide deeper interactions that enrich the overall emotional landscape.
Discovery is a constant thrill here, finding journals from previous expeditions (that failed to find and defeat the Paintress) sheds light on the lore and mystery of this strange world. With talks of a movie adaptation, the lore is set to become even deeper and more enriching.
The world map itself is generously sized and gradually opens up as you progress. Brimming with boss fights, exploratory instances, and hidden secrets, I find myself journeying through each area simply because I don’t want the game to end. Some regions are much higher level than you might expect, you can usually tell by encountering tougher enemies or getting a pre-entry warning for an instance if you’re under-leveled.
The area maps, what I call “instances”, vary in size. Some are expansive, offering multiple paths and hidden corners, while others are compact, linear spaces that still pack plenty of exploration opportunities. These areas are designed to reflect their surroundings; for example, a mountainous region might lead you to a cave with interior hues echoing the rugged exterior.
Every area is beautifully crafted, from the ambient design and atmospheric feel to the unique creatures that inhabit them. With treasures tucked away in every nook, you’ll be compelled to explore each corner, wary of missing out on something extraordinary.
Performance and Overall Impressions Expedition 33 has quickly become a massive hit, selling over 2 million copies in its first few weeks, yet it isn’t without its hiccups. As with many Unreal Engine 5 titles, there are occasional frame rate drops and moments of slight voice/lip sync misalignment. Some boss parry and dodge timings feel off, and at times, inputs (especially when parrying) don’t register as expected.
Despite these technical issues, my overall enjoyment of the game remains high. Clair Obscur: Expedition 33 encapsulates everything I look for in a game: fun, excitement, deep character attachment, and immersive exploration, a welcome change from many modern AAA titles.
Pros & Cons Summary Below is a quick snapshot of Expedition 33’s strengths and areas for improvement:
Pros:
Rich character customization and diverse playstyles
Deep, engaging backstories reminiscent of Mass Effect
An expansive, intricately designed world with plenty of secrets to uncover
A unique blend of action and narrative that keeps you invested
Cons:
Occasional gameplay hiccups, including frame rate drops and input issues
Some technical imperfections (e.g., voice/lip sync synchronization)
Looking Ahead: Future Expectations While the current experience is impressive, I’m hopeful for future updates that address some of the minor performance issues and further refine combat responsiveness. It would be exciting to see the developers add deeper customization options, more dynamic interaction between characters, and even richer lore as the game evolves. With the strong foundation Sandfall Interactive has built, there’s every reason to expect even greater adventures ahead.
Community Engagement I’d love to hear your thoughts. Which character or playstyle caught your attention the most? Do you think the game’s approach to storytelling and exploration sets a new standard for indie titles? Let’s get a conversation going in the comments!
Until next time, stay sharp and keep gaming. Panda out.
3 years ago when I started playing my first MOBA, League of Legends, I played it for fun. It didn’t matter what champion you play or where you played them. The whole point of it was to have some fun with the people you where playing with.
Now to the present day and I have never played with so many angry and toxic individuals like I have over the last year. Grown men going made because someone band their champion because he was last to pick and the chances of the other team pick it is high. that same person then goes on to pick someone who he has never played and run it down mid (running into the enemy team giving them kills and gold advantage). That same person then goes on to flame their team blaming them for the lose. making the rest of the team start arguing and name calling.
Don’t get me wrong I am no angle myself but the one thing I don’t do is go out my way to spoil someones game.
This is a team game just so you all understand. A team of 5 random people WORKING TOGETHER to beat the enemy. WORKING TOGETHER I will just highlight this because this is the total opposite to how this game works. The team ends up fighting so much with each other you feel like its you against 9 others instead of 5.
Don’t get me wrong its not always like this, you do get people who work so well together that it makes it feel fun instead of a free for all. These are the games we all look for but they only ever come up once every ten games.
The question is why are people who play MOBAs like this? I have narrowed it down to a few things.
1) People think they are better than they are.
lets face it we all do it, but not to the point where you think you can carry the team only to end up feeding like there is no tomorrow. Then going on to blame the team for not helping you.
if you are as good as what you say you are you would not need as much help as you ask for in lane.
2) Duo players think they are unstoppable.
let face it two is not always better than one. Especially when you have two friends in the same lane thinking they can take on the world this is where most issues occur. you can bring it back if one person is playing bad. However when you have 40% of your team going mad because its your fault they are losing lane you don’t stand much of a chance.
3) Players who who are in a higher league automatically think they are better. This is definitely not the case. I have a friend who is in a league higher than me and I know for a fact he is not a better individual player. He is toxic, aragent and thinks he’s better than what he is. This is the typical attitude of higher league players.
These things make the game unbearable to play most the time. Makes it feel more of a job than a game. Games don’t need to feel this way they are meant to be fun, friendly and enjoyable.
Riot do what they can to try and ban toxic players but how can you ban biggest part of you player base?
Unfortunately this is the state of online games and it does not look like it’s going to get any better any time soon.
Only options are to mute all or just stay offline.
As it stands staying away from league of legends is the way to go…….for now.
Well what to say, it’s been two years since the release of the Ps4 and xboxone and so far what a massive disapointment. So far the so called “big games” have been nothing but over hype rubbish looking at you watchdogs, destiny and battlefield hardline.
With E3 just around the corner and some big games already announced (xcom 2, uncharted 4, fallout 4) I hope there are going to some unexpected shocks to impress us all.
Unfortunately with the current track record I still can not hold my breath for any of them to be any good, and this is where the game industry is struggling at this moment. All the big company’s are releasing the same stuff every year but on top of the massive retail price, all the dlc, we now have the joys of this make money quick scheme they call micro transactions. The biggest insult to gamers that was ever created taking all the fun out of the games and allowing people who do spend money to have a massive advantage and topical spoiling the game for the rest of us.
Things need to change and a massive shake up needed, gamers need to band together and show these company’s we do not want all this crap they keep shoving down out necks and we want the the good old days back that got us into what has become a massive part of so many people’s lives.
But let’s look at the bright side there is always that one gem that surprises us all and I hope we have a few like that to keep us excited.
I have now played all three crysis games admittedly I did not finnish the first one but enjoyed the second and hammered the multiplayer until early hours of most mornings.
When the third crysis came out I was not in any hurry to buy it only receiving it when it became free for PlayStation plus members.
I did start to play it putting a fair few hours into it on the first day I started playing it.
Starting as Prophet on a revenge mission after discovering his long term enemy CELL have enclosed New York in Nanodomes which they are using to help them find the alien technology and try for world domination. Ad well as the CELL forces you find out the the alien race Ceph have also returned making live twice as difficult for you.
The maps are made up of swamps, jungles and destroyed parts of the city, working your way though finding nanosuit upgrade, weapons and hidden logs. The maps look nice when outside and in open areas but the buildings don’t nt offer much else.
Crysis 3 gives you all the abilities that the other two games gave you, stealth, Armour, fast running and increased strength. These abilities are upgraded able with perks. You are able to have three perks active at once, all upgradeable though doing requirements, for instance increased armour by obsorbing so much damage.
I did alot of the game by stealthing around the map with my cloak active killing from a distance.
Picking up weapons not only allow you to use them but when you find one with a different addon that you have not seen before unlocks it for you to use on any of that gun you pick up later in the game, adding underbarrel. Scopes, nosel upgrades making you versatile in different ways, getting in close and quiet to long distance.
This time round you are able to use your visor to hack mines, sentry guns and even high light enemy’s all to help out.
My weapon of choice however was the good old trust worthy Bow, which you receive close to the start of the game.
Being able to fire it while remaining stealthed is a massive advantage, as well of having different tipped arrows to help you along. Explosive, scatter. Electric and normal all types for every sernareo.
I finnished the game in about 8 hours, about the the average time of every game at the minute.
Well all in all it was a average game nothing really new and the story was less than impressive. I am glad I did not buy it I am thinking that manybe it’s time for some new stuff instead of the same old.
It has been over a year now since the so called “next gen” has been on sale, the hype was all well and good and the thought of some new titles and a new experience was unbelievable but in the end has it turned out that way so far.
Well I did buy both consoles in the end I would have ended up with them both anyway so what the hell you only live once. I got my ps4 first and it came with Killzone which was good and the online was fantastic and the few ps games were not have bad as well, a few weeks past and I thought screw it let get me a xbox one, so I did. With Titan fall and I got my self forza as well both games good but still till this day Titan fall in untouched in multiplayer, this can not be a bad thing I hear you cry, well no but when it’s over a year old and there has been nothing else to come close to it this is where the issues now lie.
This year I had a few games coming out at the back end of the year which I was very much looking forward to the likes of, destiny, fifa 15, evolve, dragon age, the Division, well until they all started started getting delayed and put back over and over again. What so now I have to wait biggest part of two years before any thing remotely good starts to come out, watchdogs a game I had been looking forward to for years spent about two hours in my ps4 before I traded it back in what a pile of crap and waste of money that turned out to be. Now I have started to worry about the “next big title” and is is going to let me down like the last one, I have been waiting for destiny since it got announced but I am worried in case it is a lot down also, we as gamers should not feel like this, having a carrot hung in front of us just for it to turn out to be something totally different.
We deserve more we spend so much money only to be give shit in return. The ps+ and xbox live gold where meant to keep us busy till the next game but they are also crap, I meant common how much shit can be put in front of us before some thing good turns up in the middle.
It has come to the point where I have not used any of my consoles in weeks and I even bought a ps3 game to keep me going. I kind of wish I just put all that money into my PC and made it more up to date and used that instead.
Well now as the end of the year is up on us all we can do is wait, hoping for that one gem to give us some hope, just a little bit of good news something to make us excited again, to keep us going. But I am now not holding my breath, all we can do is wait and hope when that gem does appear we still have these consoles and have not moved on to something we know will keep us going.
Well All know about South Park, You love it or hate it. It just so happens I love it Have done for many years it did not how ever start that way. I saw a episode her a episode there and I did not really get it, the I got older, Started to understand, started to enjoy. South Park fast became a favorite and after many hours of laughter and enjoyment and some half assed, lets make some money games it happened, And boy it was worth the wait.
You start off as your very own south park character which you create when you start, Using the same style as the TV show you enter what is to be a funny, classic, totally out this world typical South Park story that has all your favorites and more. The game takes place as you have just moved into South Park with your parents, a total outsider your first task, to make some new friends.
It does not take long till you come across the oldies (cartman, Kenny, Butters) you stumble in the middle of what it a war between the humans and the elf’s fighting over the magic power of the stick of truth. You are brought before Cartman where he takes you in on his team to help fight against the elf’s this is where you can choose your class. A Warrior, Mage,Thief or Jew. Each class has there own ability’s but when it comes down to it that is all that’s unique to them. Weapons, Melee and ranged as well as a armor is all the same apart from the few set you get for your class thought natural progression of the game.
You get to team up with one of the guys in a classic turn based RPG, unlocking the reset as you progress thought the game but only being able to have one by your side at once some times is a pain when you are out numbered six to two and with some of the damage I found my self dieing a few times going thought. You are able to switch between the south park crew in and out of battle costing a full round of that character to do so but some times it has to be done.Each member has has there own ability’s like kyle can kick Ike or Cartman can use his language chip to shock People. Apart from that you have no customization over any of you team they have the same weapons and cloths all the way thought the game.
There are side quests to do to make the game longer than what the main story was, some of witch don’t take long to do and some you can complete just by playing the game. These are all given to you by the likes of the major who you need to get rid of all the homeless or Al-Gor who needs you to track down Manbearpig, just some of the classic charterers to be found though out South Park, There are collectables in the forum of CHINPOKO MON, which are hidden though out South Park.
All in all there are some funny bits the parts that are censored are insane its stuff we see in the cartoons so to take it out was an outrages decision. It did feel like some stuff was put there just to make the game feel longer but it never stopped me enjoying it. It could have been better, the map was small and there was not enough enemy’s to fight. But what was there worked and stayed true to the South Park name.
How ever it has no reply value at all so now that I am done with it ( I am just glad I did not pay the full amount for it) Its time to say goodbye and hopefully there will be future South Park games but this time more full of stuff to do and more in depth game play then we will have a what could be a top rated Game.
The First XCom game I played was enemy unknown which turned out to be one of the games I enjoyed so much I played over and over again even tho I never completed it mainly due to losing the team you built up and came to love. losing one of them is the worst thing ever knowing you built them up for a recruit to major only for them to fall and then you are stuck with a recruit again only to find they are not good enough later in the game, ah well lets start over.
The Bureau Tried to put a new spin on things by having the game as a third person shooter instead of the traditional turn base we came to love from the set of games.
You play as a special agent called William carter in the 1960’s who was given a case what contained an unknown item that needed delivering when all hell starts to break loss as you are attacked by an unknown intruder who gets evaporated upon opening the case.
The game feels more like mass effect when you playing more than anything else, the whole way how you can slow down the action in order to give orders to your team (Movement, what target to attack and what ability’s to use) unlike mass effect tho if your main man goes down you have a chance for a team mate to revive you before you bleed out. the full control system to control your men are very clunky indeed. The slightest movement of your mouse while you are hitting the key to use ability’s will make you jump to a totally different ally than you where trying to give orders to, making you panic in tight combat areas when you don’t need to.
Carter him self can level up to level ten gaining special ability’s as you go up, from being able to call in a combat drone to using a alien blob to fight for you, your team however can only go to level five and with only four classes to recruit from (recon, support, commando and engineer) your options are limited and you will find you will use the same classes thought out the game. On the mission map you are able to send your spare team out to do missions by them self’s in order to gain XP and over useful items, exactly like you can on assassins creed.
The AI how ever is as most use as a chocolate fire guard, there random movement and change of positions made it hard to lock down a area to defend against many enemy’s. In one of the levels I played one of my team went down in the pen after going on a crazy run to no where and ended up getting downed. but instead of my second team mate helping take out what remained first he ended up going by himself to “help” revive him and all he ended up doing was causing more hassle. he managed to get him up but upon this he was downed and then the revived one started to get the other guy up and he went down again….. well this is fun until we ended up getting killed due to the insane AI. this happened a couple of times making some areas a complete nightmare to get thought.
Unlike the rest of the XCom games you could not improve your base or research new items, A Massive part of the game in my eyes was missing there alone, the only way you could get new weapons was by picking them up in levels. Biggest part of the fun of XCom is the ability to decide what you wanted to unlock and when but this was taken away from you.
All in all The Bureau is not the worst game I have played but then again, no where near the best. some people say “change is good” and some say “dont fix something that is not broken” and for me XCom was never broken.
It Has been many years since I played this first time round so I thought why not give it a replay and see how its held up….. Kind of wish I didn’t. this turned out to be the longest 6 hours of my life!
Playing it on the PC second time round using the keyboard was a complete pain so I had to end up using my PS4 pad instead witch was the correct choice in the end, how ever I did have problems when it came to combat rolling forward in the end I had to do this with my keyboard just to be able to get past two parts of the game.
X-Blades is a third person hack and slash with some gun play and quite a bit of magic you are able to use to help mix up your combat options. as you progress thought the game you will collect souls off every enemy you kill this is what you use to unlock new spells, gun ability and health regen. The hack and slash is a case of hitting one button over and over again, there felt like no challenge in just doing that. you are able to hot key four spells which allowed you to dispatch enemy’s with ease, well at least it did early on in the game. the gun play was easy to use pull the trigger to shoot (has a semi-auto lock) pull one to lock on to enemy’s and the D-Pad to change what kind for gun ability you want to use.
The Map was not massive and the areas small, the time in each area only extended by how many enemy’s you had to fight to progress. You have to do two laps of the map before you can reach the final part that is the castle. Now this felt lazy with only the time of day and a few different enemy’s in the areas that made the difference and even then it was small. It got boring going in the same areas, and at time you had to go back to grind in order to progress.
There where very little enemy’s thought out the game (spiders, lizards, ghosts and elements) not including the bosses. once you got over run with the spiders you could not move due to the silly attack speed and range getting stun locked and losing a lot of health made this a pain. the elements where just as bad not in the way they attacked but how you had to attack them, if you did not have the right spell you could not do any damage to them meaning you had to go bad and grind in order to buy the spell to take them down. Not know what was in the next area till you arrived was a pain, you had to wait to buy spells you needed over the spells you wanted.
The first boss you come across is a wolf who is easy to take down at first but you meet him three times in total and each time he gets, no so much harder just more annoying many it be having to kill loads of enemy’s before you can hit him or gain having the right spell to do some damage to him, this became more and more important in order to do damage to more and more enemy’s. There where so many bosses that when badly designed and where so annoying to take down I found my self shouting at the TV in frustration.
The last two bosses (which where the same person) tuck so much longer than it need to. with him freezing you in place every ten seconds and having ghosts flying around witch stop you hitting him with your magic and having to get rid of them first while being frozen was a complete pain. I did finally finish the game and a sense of relief come over me when I did.
Would I play it again? Not a chance.
Did I regret starting it? Yes
Would I recommend it to anyone? No
Stay clear, save our money and buy something better.
Telltale Games are making some of the best games i have played in a long time, they may not be long or have the graphics of the new gen consoles but thats one reason than makes then so good. The graphics used in there games are fantastic and add that extra special something to the games and this is why they are becoming successful. The wolf among us is just one of there (hopefully many) new games that give the gamer something to get excited about.
After playing the walking dead series one game I was very excited for the next projects to start to be released and these did not fail to disappoint. From the classic Movie spin-offs that include Back to the future (still playing) and Jurassic park (Again still Playing) to the second series of the walking dead and the game I am going to tell you about today, The wolfs among us.
The wolfs among us I had not seen anything about and was excited to start playing it and even just after episode one I am sure its not going to disappoint. The game follows the store of a sheriff called BigBy. You roam the foul streets of ‘80s-era New York as Bigby Wolf, a detective/policeman who’s employed to help keep things peaceful amongst New York’s population of Fables. Yes that is right BigBy is no other than the Big Bad Wolf, I know how awesome is that. If you have ever seen a TV show Called “once upon a time” you will feel very at home as you could say this is where the idea came from.
As the game starts out you are called to a disturbance to a run down flat that houses none other than the frog and the woodsman, and this is why you are hear, to sort out a disturbance caused by the woodsman knocking around some unknown women you do not recall but all becomes clear later. The game works just like the walking dead, you just point and click and interact with things laying around and the combat as well as the quick time evens work just as well. I am happy to see they have not changed to much in how the games play due to the fact that it works so you feel right at home with the controls.
The game takes a quick turn for the worst as the women (Faith also known as Donkey Skin Girl) you meet with the woodsman’s head is found on the stair case to your flat and it quickly turns into a murder puzzle game in witch you need to find clues as well as running into other trouble with some of the other fair tale characters inc, Tweedledee and Tweedledum, the beast (from beauty and the beast) and red riding hood alone with others. The game takes yet a fuhrer bad turn as right at the end red riding hoods head is also waiting for you to return home, there is only one thing worse than a serial kill and thats one that kills fairytale’s.
the first episode might have only taken one and a half hours to complete but it was worth every second and with part two and three already out I cant wait to get them started while waiting for the last two parts. Up to know its been full of characters, back story’s and BIOS on the main ones you have meet on the way.
I have no fear that the remaining parts are going to be just as fun all filled packed of gaming goodness and at £18.99 for all five parts its a steal and i recommend anyone who liked the walking dead series to strongly think about investing in this yet another top class game by Telltale Games.