Posts tagged First person

RoboCop: Rogue City, nostalgia done right.

Image – RoboCop: Rogue City/Teyon

RoboCop: Rogue City – A Return to Old Detroit

RoboCop: Rogue City has been on my radar since its launch in 2023. As a fan of the RoboCop films, specifically 1, 2, and 3, the ones that followed were not great, playing a game that channels the nostalgic energy of the originals was always going to be a challenge. Pleasing long-time fans while staying true to the source material is no small feat, yet Teyon has pulled it off to an incredible standard.

This isn’t their first film-inspired project. In 2019, they released Terminator: Resistance, another action shooter with RPG elements. I’ve yet to play it, but it’s firmly on the list.

Gameplay Feel and Mechanics

Controlling RoboCop feels powerful and faithful. His movement is weighty, punctuated by the stomping feet we know so well. You can unlock a dash ability that adds slight mobility, but you still feel like a walking tank. Cover is mostly pointless, you stride into gunfire, soak up damage, and cause chaos. Robo’s head display lets you highlight enemies, adding a nostalgic touch that echoes the films.

Combat feels varied without overcomplicating things. You’ll face gangs, paramilitary units, rogue robots, and the occasional heavier threat that calls for more tactical thinking. It’s not overly punishing, but staying mobile and upgrading wisely makes a difference.

The game embraces its violent roots, letting you blow enemies apart with satisfying precision, limbs flying, chaos unfolding, all in true RoboCop fashion.

Auto-9 and Upgrade System

Your main weapon is the Auto-9. While you can loot weapons from enemies or discover them during missions, ammo is limited, so sticking with the Auto-9 is the most reliable strategy, and it’s no bad thing.

Customisation Highlights:

  • Install modules to boost stats, like damage and fire rate
  • Link modules for greater bonuses
  • Modify layout direction, though outcomes are random
  • Avoid stat-reducing nodes, while connecting to orange nodes offering bonuses such as full-auto fire and increased gore

Alongside weapon mods, RoboCop’s skill tree lets you refine your approach, combat perks, technical upgrades like hacking or system scanning, and conversation skills all play a role. You can go all-in on brute force, or lean into utility and persuasion.

Skills offer real advantages, from faster enemy detection and ricochet targeting, to cracking safes and hijacking turrets, giving you more ways to dominate the battlefield.

World Design and Exploration

The Old Detroit map strikes a great balance, it’s large enough to explore but never feels bloated. You’re also taken to other locations through the main story, and none felt out of proportion for what you were doing. Hidden pickups and stolen items fuel progression, granting skill points to invest in perks.

The level design encourages curiosity. There’s a satisfying loop of scanning crime scenes, investigating leads, and cleaning up streets between major missions.

Side Missions and Extras

You can rush through the main campaign if you choose, but there’s plenty of bonus content scattered around Old Detroit.

Smaller Activities Include:

  • Handing out parking tickets
  • Penalising littering and public drinking
  • Tracking stolen goods or hidden stashes

Longer Side Missions Include:

  • Solving murders
  • Recovering stolen vehicles
  • Investigating criminal networks

There’s enough side content to justify staying a while, but it never feels bloated or distracting. Just solid world-building with a purpose.

Story, Sound, and Atmosphere

The storyline serves as a clever bridge between RoboCop 2 and 3. I never felt bored. Iconic characters return, including Officer Anne Lewis, Sergeant Warren Reed, and ED-209. Robo’s classic one-liners are scattered throughout, grounding you firmly in the RoboCop universe.

What really sells the atmosphere is the audio. The soundtrack is gritty and futuristic, matching the tone of the old films, and the weapon sounds pack a punch. Voice acting is solid across the board, especially Robo himself, Peter Weller lends authenticity that fans will appreciate.

Performance and Accessibility

On the technical side, the game runs smoothly. I didn’t encounter major bugs, and load times were snappy. The settings include multiple difficulty options, so casual and hardcore players alike can find their sweet spot. It’s accessible without being overly simplified.

Missed Opportunities

One thing I wish they’d leaned into more was RoboCop’s weird charm. Repair kits are your standard healing method, functional and fitting, but where’s the baby food? A cheeky nod to the film’s iconic moment, even just as a cosmetic item, would’ve been brilliant. Sure, it wouldn’t make much sense mid-firefight, but cracking open a tin in the heat of battle? Absurd. Exactly the kind of detail that could’ve made fans grin.

Final Thoughts

RoboCop: Rogue City is absolutely worth your time. If RoboCop: Unfinished Business hadn’t launched, I’d already be on New Game+, digging deeper into the streets of Detroit. From its slick combat to satisfying upgrades and nods to the franchise, it delivers far more than a standard movie tie-in.

Looking forward to firing up Unfinished Business and cleaning up the city once again.

Until next time, stay sharp and keep gaming, Panda out.

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Xcom the Bureau

juego-the-bureau-xcom-declassified

The First XCom game I played was enemy unknown which turned out to be one of the games I enjoyed so much I played  over and over again even tho I never completed it mainly due to losing the team you built up and came to love. losing one of them is the worst thing ever knowing you built them up for a recruit to major only for them to fall and then you are stuck with a recruit again only to find they are not good enough later in the game, ah well lets start over.

The Bureau Tried to put a new spin on things by having the game as a third person shooter instead of the traditional turn base we came to love from the set of games.

You play as a special agent called William carter in the 1960’s who was given a case what contained an unknown item that needed delivering when all hell starts to break loss as you are attacked by an unknown intruder who gets evaporated upon opening the case.

The game feels more like mass effect when you playing more than anything else, the whole way how you can slow down the action in order to give orders to your team (Movement, what target to attack and what ability’s to use) unlike mass effect tho if your main man goes down you have a chance for a team mate to revive you before you bleed out. the full control system to control your men are very clunky indeed. The slightest movement of your mouse while you are hitting the key to use ability’s will make you jump to a totally different ally than you where trying to give orders to, making you panic in tight combat areas when you don’t need to.

Carter him self can level up to level ten gaining special ability’s as you go up, from being able to call in a combat drone to using a alien blob to fight for you, your team however  can only go to level five and with only four classes to recruit from (recon, support, commando and engineer) your options are limited and you will find you will use the same classes thought out the game. On the mission map you are able to send your spare team out to do missions by them self’s in order to gain XP and over useful items, exactly like you can on assassins creed.

 

The AI how ever is as most use as a chocolate fire guard, there random movement and change of positions made it hard to lock down a area to defend against many enemy’s. In one of the levels I played one of my team went down in the pen after going on a crazy run to no where and ended up getting downed. but instead of my second team mate helping take out what remained first he ended up going by himself to “help” revive him and all he ended up doing was causing more hassle. he managed to get him up but upon this he was downed and then the revived one started to get the other guy up and he went down again….. well this is fun until we ended up getting killed due to the insane AI. this happened a couple of times making some areas a complete nightmare to get thought.

Unlike the rest of the XCom games you could not improve your base or research new items, A Massive part of the game in my eyes was missing there alone, the only way you could get new weapons was by picking them up in levels. Biggest part of the fun of XCom is the ability to decide what you wanted to unlock and when but this was taken away from you.

All in all The Bureau is not the worst game I have played but then again, no where near the best. some people say “change is good” and some say “dont fix something that is not broken” and for me XCom was never broken.

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Zeno Clash

Zeno Clash

Now Zeno Clash would not be a game I would Have bought for myself but thanks to my Brother I was able to play it .

Zeno Clash is a first person shooter/beat them up, more a beat them up than a shooter. Based around a character called Ghat you are being hunted by your bothers for killing the farther-mother. Your reason for doing this is because you find out the farther-mothers secret and that secret is how you became its child. Take as a baby from your mother you discover this and take revenge. Your bothers are unaware of the real reasons for you doing this untill the end after you have defeated the evil farther-mother  and there the story ends.

Now at first glance the graphics were average at best and there was not a lot going on in the small areas that where to be the full levels, the character designs were very strange some tall, slim and had arms and legs as long as the body to normal human models. the amount of characters you came across were few and far between, not in the sence of how many enemies where on the map but how many different character models you came across. there where no more than 15 different enemies in the game and on each chapter you came across the same ones fighting them in every level up to the point you had ten of them coming at you at once.

The hand to hand combat was good and worked well with the option of locking on to the enemy for better focus but this became old really quickly and the lock-on was more of a problem than a help when you could not just run away to get some distance to find some health, A lot of the time you would find yourself dying due to the fact you could not get away. once two or more enemies came at you at once and started hitting you with combos from a few sides there was no chance of getting away from them and I ended up dying a lot of times due to this and it got very frustrating. the weapon combat was slow and a pain. you stopped reloading once you got hit and there was no auto reload once your gun was empty so remembering to reload while getting rushed was a pain, and the fact you dropped your weapon when you got hit by a melee attack got old fast when you had to run around trying to pick it up again only to drop it while reloading, there where only a small amount of guns to use and two different melee weapons which where only really effective after you charged up your power attack but that tuck so much time you found your self getting hit before you could use it effectively. There was not a great deal of action all in all it just made it longer than what it was due to the blocking of you attacks and the number of enemies you came up against at once.

The overall game play was Ok at best and the graphics where nothing to shout about but add into that the main story only taking three and a half hours to complete was very poor indeed. There is a challenge mode in there but i did not waste my time even trying it as I was just glad when the game was finished with.

Anyone that wans a quick, very basic built game that looks like something that was put together quicker than a piece of Lego go and buy it other wise stay clear and use that cash to buy something much better.

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The only thing to fear is fear it’s self, and fear fears Alma

Fear 2 is set minutes before the end of Fear, this time you take control of SGT. Michael becket, part of a special forces team sent to recover Genevieve Aristide, President of Armacham Technology. You arrive at your target just to be hit by the aftermath of a nuke set off by the original fear team at the end of the first Fear. Not only do you wake up to discover that you have lost your target, but also that the city is all but destroyed, and that you are separated from you team.

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