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Nintendo’s EULA Update: The Power to Brick Your Console?

Nintendo has long been known for its strict stance on piracy and modding, but its latest update to the End User Licence Agreement (EULA) has taken things to a new level. The company now explicitly states that it can render a console permanently unusable if it detects unauthorised modifications or piracy.

What’s Changed?

The updated EULA introduces language that allows Nintendo to disable a device entirely if it determines that a user has violated its terms. This applies to both the current Nintendo Switch and the upcoming Switch 2. Previously, Nintendo would ban hacked consoles from online services, but this new policy suggests that even offline use could be affected.

The agreement states that Nintendo can take action against users who:

  • Install or use unauthorised copies of games.
  • Modify, adapt, or reverse-engineer Nintendo software.
  • Bypass security protections using third-party hardware or software.

Regional Differences in Enforcement

Interestingly, the enforcement of this policy varies by region. In the United States, Nintendo has the legal framework to completely disable a console if it detects piracy or unauthorised modifications. However, in Europe, consumer protection laws prevent Nintendo from bricking a device entirely. Instead, the company can only restrict access to pirated software but cannot render the hardware unusable.

This difference highlights how companies must navigate varying legal landscapes when implementing strict anti-piracy measures. While American users face the risk of losing their consoles entirely, European users have more legal protections against such extreme actions.

The Impact on Emulators

Nintendo’s updated EULA also takes aim at emulators installed on its consoles. The new agreement explicitly prohibits users from bypassing, modifying, decrypting, or tampering with Nintendo’s software protections, which includes running third-party emulators. This means that if a user installs an emulator on their Switch or Switch 2, Nintendo could detect it and brick the console entirely.

Historically, Nintendo has aggressively pursued legal action against emulator developers, such as the shutdown of the Yuzu and Ryujinx emulators. With this new policy, the company is extending its crackdown beyond legal threats and directly targeting users who attempt to run emulated games on their hardware.

The Risks for Gamers

For those who enjoy modding their consoles for homebrew applications or custom firmware, this update is a major concern. While piracy is a clear violation of Nintendo’s policies, legitimate modding, such as installing custom themes or improving performance, could also put users at risk. The fact that Nintendo can brick a console without prior notice raises questions about consumer rights and whether such measures are justified.

Final Thoughts

Nintendo’s updated EULA is a stark reminder of how much control companies can exert over the hardware we purchase. While protecting intellectual property is important, the ability to permanently disable a device feels like an extreme measure. Whether Nintendo will actively enforce this policy remains to be seen, but for now, modders, homebrew enthusiasts, and emulator users should tread carefully.

Till next time, Panda out.

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Nintendo’s Aggressive Anti-Consumer Practices Continue

Nintendo and its legal team are at it again! Their increasingly anti-competitive behaviour is becoming a defining trait of the company.

Let’s start from the beginning. Nintendo has a clear disdain for competition. When faced with a superior product, do they innovate, push boundaries, and strive to prove their dominance? Do they take inspiration from their rivals and come back with something groundbreaking? No. Instead, they opt for lawsuits, wielding their legal power to drive competitors into bankruptcy.

Over the past 30 years, Pokémon has barely evolved as a franchise. Major innovations? Let’s count them: transitioning to 3D, adding online raids, making the world semi-open. Oh, and removing gym battles and the Elite Four, although, let’s be honest, that last one was a huge step back.

The Pokémon Company has run out of ideas. Fans who grew up with the series are now in their 30s and 40s, and many, like myself, are looking for something more mature and darker. Enter Palworld, which immediately grabbed attention when labeled as “Pokémon with guns.” But Palworld wasn’t just a clone, it integrated survival mechanics, making it particularly appealing to older Pokémon fans. Nintendo, predictably, wasn’t happy.

Many Nintendo supporters jumped on the claim that Palworld copied Pokémon designs. While some similarities exist, let’s not pretend Pokémon itself hasn’t borrowed elements from other franchises (Dragon Quest monsters, anyone?). Yet, Nintendo’s lawsuit wasn’t about creature designs; it targeted Palworld’s use of a sphere-shaped object to release creatures, something Nintendo promptly patented before taking Pocketpair to court in 2024.

Industry Impact: The Dangerous Precedent Nintendo Is Setting

Nintendo’s aggressive legal tactics don’t just affect Pocketpair, they threaten the entire gaming industry. Game mechanics have traditionally been considered shared concepts, evolving over time through innovation and iteration. If companies begin patenting core gameplay elements, it could stifle creativity and prevent new studios from experimenting with mechanics that have long been standard.

For indie developers, this is especially concerning. Many small studios rely on refining existing mechanics to create unique gameplay experiences. If a large company can monopolize mechanics like throwing a sphere to summon creatures or using an animal to glide, it limits future developers’ ability to build upon those ideas.

Worse, this could lead to an era where major publishers aggressively patent common mechanics, not just to protect innovations, but to actively block competitors. Imagine if FromSoftware patented stamina-based combat or Epic Games patented third-person shooting mechanics. The ability to create new games would be severely restricted.

This isn’t just about Nintendo, it’s about setting a precedent that could be exploited by other companies down the line. If this practice continues, the gaming industry could become less about innovation and more about legal battles over who owns fundamental gameplay ideas.

Hall-Effect Sticks: The Solution Nintendo Ignored

Nintendo’s latest End User License Agreement (EULA) update is a major red flag. Not only is it aggressively anti-consumer, but it raises concerns about the upcoming Switch 2’s Joy-Cons.

Hidden within the updated terms is a provision barring users from joining class-action lawsuits. Instead, players must contact customer service for individual issue resolution. There is an opt-out option, but it requires sending a physical letter to Nintendo of America, including all usernames, email addresses, and full names, within just 30 days of agreeing to the terms. This stealthy addition is designed to fly under the radar because, let’s face it, very few people actually read EULAs. These documents are deliberately bloated with complex legal jargon to deter scrutiny.

One of the biggest lawsuits Nintendo previously faced involved Joy-Con stick drift, which affected roughly 40% of Switch owners. It cost them a fortune to fix defective controllers. Now, with the Switch 2 on the horizon, Nintendo has made yet another questionable decision: they have refused to use Hall-effect sticks—a proven technology that eliminates stick drift.

Hall-effect sticks work differently from traditional potentiometer-based analog sticks. Instead of relying on physical contact between internal components, leading to inevitable wear and tear, Hall-effect sensors use magnets to register movement, significantly reducing drift issues over time. Many modern controllers and third-party manufacturers are switching to this technology for durability, but Nintendo has doubled down on the outdated, failure-prone design.

Why? Likely because they can continue selling replacement Joy-Cons when inevitable drift occurs. It’s a calculated move that prioritizes profit over player experience. Combined with their updated EULA, it suggests Nintendo is preparing for inevitable backlash rather than addressing the problem at its core.

Historical Context: Nintendo’s Pattern of Anti-Competitive Behavior

Nintendo has a long history of legal aggression against anything it perceives as a threat. This isn’t a new phenomenon, it’s just becoming more blatant.

Some examples:

  • Fan Games & ROM Sites – Nintendo has aggressively shut down fan projects like Pokémon Uranium and AM2R (Another Metroid 2 Remake), even when they were passion-driven, non-commercial releases. They also wiped out emulator sites, claiming copyright infringement, even for titles no longer being sold.
  • Joy-Con Stick Drift Lawsuit – Instead of immediately addressing the hardware defect, Nintendo waited until legal action forced them to offer free repairs.
  • The Smash Bros. Community Ban – Nintendo has historically shut down grassroots tournaments, even those that promoted its games and built community engagement.
  • Nintendo vs. Yuzu Emulator – In 2024, Nintendo sued Yuzu, a Switch emulator, despite the fact that emulation itself is legal. Their goal wasn’t to target piracy, it was to prevent competition.

It’s clear that Nintendo doesn’t just protect its IP, it aggressively suppresses anything that could challenge its dominance. With these latest patents, they are taking that suppression to a new level, actively restricting the development of new gameplay mechanics.

A Brand to Avoid

Between the Switch 2 price hike and Nintendo’s mounting anti-consumer antics, I see no reason to support them. Unless someone steps up and forces change, they’ll continue using lawsuits to bulldoze competition. Nintendo has always been a wolf in sheep’s clothing, and whenever they feel threatened, they unleash their legal team until they get their way.

Unfortunately, unless laws change, we’ll keep seeing these tactics. Here’s hoping for a shift in the industry.

Till next time,
Panda out.

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Warhammer Painting: My First Proper Attempt

If you read my first Warhammer post, you’ll remember that my first attempt at painting was a disaster. My 20-year-old dwarfs finally saw the light of day, only for me to realise how badly I messed up. Let’s just say this is what happens when you don’t thin your paints properly.

Those models still sit unfinished, and honestly, I don’t see myself ever painting them.

Choosing My Warhammer 40K Army

When picking an army for my new Warhammer 40K journey, I went through two or three different factions before narrowing it down. In the end, it came down to T’au Empire vs. Necrons.

What ultimately won me over? The clean, straight edges and the overall sleek design of the T’au models.

Since I had no idea where to start, I went for the Combat Patrol, a great entry point that gave me a solid mix of infantry and machines to build upon. It was the perfect first step into painting.

Early Mistakes & Lessons Learned

Since I was new to painting models properly, I made mistakes right away.

My first big error? Fully assembling everything before painting.

This made certain areas almost impossible to reach, and I inevitably ended up accidentally marking already painted sections when trying to get those tight spots. Unfortunately, I only realised this after fully assembling both of my Combat Patrols.

But mistakes are how we learn, right? After assembling my models, I primed them with an undercoat and waited eagerly to begin painting.

Painting My First Squad: Breachers

With everything built, the next big question was: What to paint first?

I decided to hold off on the larger units until I had more confidence with a brush, so I started with my Breachers, a standard infantry squad.

I knew I wanted green as my primary colour. Since I’m still learning the game, I also wanted each squad to have a secondary colour to make them easier to identify on the battlefield. For the Breachers, I picked yellow as their secondary.

First Steps with a Brush

When I started painting, I had no idea where to begin or any techniques to follow, so I just grabbed a brush and started with the largest areas first.

Green being the dominant colour, I applied it to all the armour sections. At least two layers are needed to properly cover the undercoat.

Considering my dexterity is on par with a rock golem, I think I did a solid job keeping things tidy without bleeding colour into areas that needed to stay clean for the next layers.

Adding the Secondary Colour

Applying the second colour wasn’t as bad as I expected. Sure, I had a few mishaps where I accidentally painted over parts that were already finished, but nothing major.

Final Touches: Emblems, Skin & Washes

After finishing the base colours, all that remained were the T’au emblems and skin tones.

These didn’t take long, and I actually made very few mistakes on them.

Once the painting was complete, I decided to apply a wash to the models. Normally, after a wash, you’re supposed to go back over the armour with the main colours again to restore the brightness.

However, I really liked the dull, gritty effect the wash gave my models, it made them feel like battle-hardened soldiers, so I kept them that way instead of repainting.

Squad Complete & Drones Painted

With my first squad done, I painted their accompanying drones, keeping the same colours to match their respective units.

This turned out to be a great way of keeping track of my teams, rather than spending time sorting through units during every game. Being able to quickly recognise squads on the battlefield makes matches smoother and helps me think of strategies mid-combat.

Final Thoughts & Painting Takeaways

For my first serious attempt at painting models, I’m really happy with the result.

The colours are clean, the details aren’t drowned out, and most importantly, I enjoyed the process. If you don’t enjoy painting your models, you’re likely to end up with unfinished miniatures collecting dust, just like my dwarfs from 20 years ago!

Share Your Tips!

If you have any advice, tips, or tricks for painting models, I’d love to hear them! I’ve still got plenty more to paint, so any help is appreciated.

Also, if you’re really into painting Warhammer models, check out my friend on TikTok, he uploads almost daily, showcasing new painted models from a wide range of projects: Resin Rogue 3D.

That’s all for now, Panda out.

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Back to Warhammer After 20 Years

A long time ago, when I had no responsibilities or major financial commitments, I jumped into Fantasy Warhammer. I went all out, spending far more than a new player should, getting a full army of dwarfs, all the necessary books, paints, etc.

Despite my enthusiasm, my group only played a handful of times. I undercoated most of my units but never painted them, mainly because I was terrible at it. Eventually, they ended up in a box, where they’ve remained for the past 20 years.

Now, I’m back, this time in the 40K scene. But unlike before, I didn’t throw all my eggs in one basket… I threw in two instead. I walked away with two Combat Patrols: T’au Empire (which will be my main army moving forward) and Tyranids. Between myself and a few friends, we have six different armies to play against each other, keeping things fresh. The end goal? A fully assembled 1,000-point army to go to war with.

The Painting Journey Begins

This section of my blog is dedicated to my first proper attempt at painting, and I want to share my progress with you all.

I’m not the fastest painter, life is busy, and between other hobbies, it takes me a while to complete units. But I’m happy to say that I’ve finished two full squads already, which I’ll showcase in other posts. Right now, I’m focused on improving my technique, making sure my models don’t just look like a mass blob of paint.

Previously, I never knew you had to thin down Games Workshop paints, and this small discovery has made a massive difference in preserving details. I still have a long way to go before finishing my first batch, but I’m struggling to resist buying more models before completing what I have!

Playing the Game

We’ve played several matches already, though the Combat Patrol rules are a watered-down version of the full game. That means we still have plenty to learn before engaging in large-scale battles.

That said, I’m enjoying Warhammer 40K far more than expected. Painting has turned into something I genuinely look forward to, and gaming with friends is always a blast. I can’t wait to showcase a fully painted army.

Lessons Learned

My colour scheme doesn’t follow any official rules, making it uniquely mine. However, I’d love to hear feedback on how to improve my painting skills.

One common mistake that many beginners make, and one I made myself, was gluing all the models together before painting. This made reaching some areas incredibly difficult. If you’re just starting out, learn from my mistakes:

  • Assemble your models in parts.
  • Use Blu Tack to temporarily attach sections.
  • Protect joining areas so the final assembly is seamless.

Final Thoughts

A friend of mine has been painting for years, and I’ve been picking up tips and tricks from him along the way. You can check out his work on TikTok, he uploads almost daily, showcasing painted models from a wide range of projects:
Resin Rogue 3D.

If Warhammer interests you, stay tuned for more as I document my journey.

Panda out.

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Gaming Is in Trouble, And It’s Time to Talk About It!

Remember when buying a new game felt exciting? When studios actually cared about delivering unforgettable experiences rather than chasing trends? Those days feel further and further away.

It has been years since I last reviewed anything, not because I haven’t been playing games, but because I never thought about doing one. However, given the way the industry has been heading, I felt it was time to speak up.

I’ll be sharing my thoughts on games I am playing, have played, or will play. But for now, this post is going to be a rant, because there’s a lot to unpack, and each topic could easily warrant its own discussion.

Gaming’s Decline: Where Did It Go Wrong?

The gaming industry is in massive decline, and there are several reasons for it:

  • Inflated budgets – Games now demand massive financial investments, with productions sometimes exceeding blockbuster movie budgets. Grand Theft Auto VI, for instance, is rumored to have cost over $1 billion to develop.
  • Corporate greed – Many studios prioritize profit over player experience. Nintendo has increased game and console prices for the upcoming Switch 2, further pushing its premium pricing strategy. Meanwhile, companies like EA and Ubisoft aggressively push microtransactions into their games, turning titles like FIFA (now EA Sports FC) and Madden into pay-to-win experiences.
  • Mass layoffs – 2024 and 2025 have seen thousands of job losses across the industry, with major companies like Epic Games, Microsoft (Activision Blizzard), and EA cutting huge portions of their workforce.
  • Oversaturated markets – The sheer number of games being released, especially low-effort live service titles, makes it harder for quality projects to shine.
  • Live service failures – The industry has chased live-service games aggressively, but many have flopped. Look at Concord, another live-service shooter struggling to differentiate itself in an overcrowded market. Ubisoft’s XDefiant, another multiplayer attempt, has also faced hurdles in gaining traction.

But in my eyes, the biggest issue is that developers are failing to give players what they truly want, a good game.

Gaming is meant to be an escape from reality. When we boot up a game, we want to enjoy ourselves, whether that’s through epic stories, lovable characters, stunning environments (not just graphical fidelity), or engaging gameplay that keeps us coming back.

Yet, for some reason, many companies, particularly AAA studios, struggle to deliver this. While we largely understand why it’s happening, this post isn’t about discussing the politics behind it.

AAA vs. Smaller Studios: The Shift in Power

Recently, a friend and I discussed the last new release we bought on launch day. My last buy was Baldur’s Gate 3, a game that quickly became one of my all-time favorites. I’ve poured almost 200 hours into it, which is rare for a game these days. Before BG3, I can’t even remember the last game I paid for on release.

More often than not, I find myself playing through my backlog instead of purchasing anything new. Honestly, if I didn’t have Game Pass, I wouldn’t be playing new games at all until their prices dropped.

This trend highlights a major industry shift, non-AAA studios understand gamers better than the big corporations.

Many smaller teams are moving away from the outdated “what companies think we want” approach, instead focusing on what developers themselves know we want. When a game is made by gamers for gamers, the passion behind it is clear.

For example:

  • Indie Success Stories – Games like Hollow Knight, Hades, and Dave the Diver have delivered incredible experiences despite smaller budgets.
  • AA Games Thriving – Titles like Hellblade: Senua’s Sacrifice and Lies of P prove that mid-tier studios can craft stunning, innovative games without bloated development cycles.
  • AAA Failures vs. Indie Wins – Ubisoft’s troubled releases keep falling well short of the mark, while Larian Studios’ Baldur’s Gate 3 was a massive success, proving that passion-driven development wins over corporate formulaic releases.

These studios are proving to the so-called industry leaders how it should be done, and big publishers aren’t happy about it. It’s hurting them badly. Just look at Ubisoft and EA’s declining stock performance for proof.

The Future of Gaming: What Needs to Change?

We need a shift, a move away from the annual garbage that AAA studios keep shoving down our throats. Gamers are sick of it, and now we’re finally seeing that reflected in player spending and reception.

Just look at Call of Duty and FIFA (now EA Sports FC), both franchises that churn out yearly releases with minimal innovation, yet expect players to shell out full price every time.

The backlash against unfinished launches is growing, too. Cyberpunk 2077‘s disastrous first year proved that rushing a game to market can destroy its reputation, forcing CD Projekt Red to spend years fixing what should have been right from the start.

As the classic saying goes: Don’t bite the hand that feeds you, because if you do, we’ll go support someone else. Unfortunately for some companies, they’ve already bitten off the entire hand, leaving nothing left to sustain them.

Final Thoughts: Hope in the Chaos

The gaming industry is at a crossroads. The cracks in AAA dominance are showing, and gamers are no longer willing to accept recycled, soulless releases. We want passion. We want creativity. We want games made for players, not for profit alone.

As big studios scramble to maintain control, smaller teams are stepping up, proving that when developers listen to their audience, greatness happens.

My heart goes out to those affected by industry layoffs, and unfortunately, I see more on the horizon. But from the ashes of corporate restructuring, I also predict a new wave of independent studios rising to fill the void.

The future of gaming isn’t in the hands of executives, it’s in ours.

Let’s support the developers who still believe in the magic of gaming. Because if we do, the industry might just turn itself around.

But until next time, Panda out.

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MOBAs and why are the players so toxic

3 years ago when I started playing my first MOBA, League of Legends, I played it for fun. It didn’t matter what champion you play or where you played them. The whole point of it was to have some fun with the people you where playing with.

Now to the present day and I have never played with so many angry and toxic individuals like I have over the last year. Grown men going made because someone band their champion because he was last to pick and the chances of the other team pick it is high. that same person then goes on to pick someone who he has never played and run it down mid (running into the enemy team giving them kills and gold advantage). That same person then goes on to flame their team blaming them for the lose. making the rest of the team start arguing and name calling.
Don’t get me wrong I am no angle myself but the one thing I don’t do is go out my way to spoil someones game.

This is a team game just so you all understand. A team of 5 random people WORKING TOGETHER to beat the enemy. WORKING TOGETHER I will just highlight this because this is the total opposite to how this game works. The team ends up fighting so much with each other you feel like its you against 9 others instead of 5.

Don’t get me wrong its not always like this, you do get people who work so well together that it makes it feel fun instead of a free for all. These are the games we all look for but they only ever come up once every ten games.

The question is why are people who play MOBAs like this? I have narrowed it down to a few things.

1) People think they are better than they are.
lets face it we all do it, but not to the point where you think you can carry the team only to end up feeding like there is no tomorrow. Then going on to blame the team for not helping you.
if you are as good as what you say you are you would not need as much help as you ask for in lane.

2) Duo players think they are unstoppable.
let face it two is not always better than one. Especially when you have two friends in the same lane thinking they can take on the world this is where most issues occur. you can bring it back if one person is playing bad. However when you have 40% of your team going mad because its your fault they are losing lane you don’t stand much of a chance.

3) Players who who are in a higher league automatically think they are better. This is definitely not the case. I have a friend who is in a league higher than me and I know for a fact he is not a better individual player. He is toxic, aragent and thinks he’s better than what he is. This is the typical attitude of higher league players.

These things make the game unbearable to play most the time. Makes it feel more of a job than a game. Games don’t need to feel this way they are meant to be fun, friendly and enjoyable.

 

Riot do what they can to try and ban toxic players but how can you ban biggest part of you player base?

Unfortunately this is the state of online games and it does not look like it’s going to get any better any time soon.

Only options are to mute all or just stay offline.

As it stands staying away from league of legends is the way to go…….for now.

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Disapointment of the “Next Gen”

Well what to say, it’s been two years since the release of the Ps4 and xboxone and so far what a massive disapointment. So far the so called “big games” have been nothing but over hype rubbish looking at you watchdogs, destiny and battlefield hardline.
With E3 just around the corner and some big games already announced (xcom 2, uncharted 4, fallout 4) I hope there are going to some unexpected shocks to impress us all.
Unfortunately with the current track record I still can not hold my breath for any of them to be any good, and this is where the game industry is struggling at this moment. All the big company’s are releasing the same stuff every year but on top of the massive retail price, all the dlc, we now have the joys of this make money quick scheme they call micro transactions. The biggest insult to gamers that was ever created taking all the fun out of the games and allowing people who do spend money to have a massive advantage and topical spoiling the game for the rest of us.
Things need to change and a massive shake up needed, gamers need to band together and show these company’s we do not want all this crap they keep shoving down out necks and we want the the good old days back that got us into what has become a massive part of so many people’s lives.
But let’s look at the bright side there is always that one gem that surprises us all and I hope we have a few like that to keep us excited.

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CRYSIS 3

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I have now played all three crysis games admittedly I did not finnish the first one but enjoyed the second and hammered the multiplayer until early hours of most mornings.
When the third crysis came out I was not in any hurry to buy it only receiving it when it became free for PlayStation plus members.
I did start to play it putting a fair few hours into it on the first day I started playing it.
Starting as Prophet on a revenge mission after discovering his long term enemy CELL have enclosed New York in Nanodomes which they are using to help them find the alien technology and try for world domination. Ad well as the CELL forces you find out the the alien race Ceph have also returned making live twice as difficult for you.
The maps are made up of swamps, jungles and destroyed parts of the city, working your way though finding nanosuit upgrade, weapons and hidden logs. The maps look nice when outside and in open areas but the buildings don’t nt offer much else.

Crysis 3 gives you all the abilities that the other two games gave you, stealth, Armour, fast running and increased strength. These abilities are upgraded able with perks. You are able to have three perks active at once, all upgradeable though doing requirements, for instance increased armour by obsorbing so much damage.
I did alot of the game by stealthing around the map with my cloak active killing from a distance.
Picking up weapons not only allow you to use them but when you find one with a different addon that you have not seen before unlocks it for you to use on any of that gun you pick up later in the game, adding underbarrel. Scopes, nosel upgrades making you versatile in different ways, getting in close and quiet to long distance.
This time round you are able to use your visor to hack mines, sentry guns and even high light enemy’s all to help out.
My weapon of choice however was the good old trust worthy Bow, which you receive close to the start of the game.
Being able to fire it while remaining stealthed is a massive advantage, as well of having different tipped arrows to help you along. Explosive, scatter. Electric and normal all types for every sernareo.

I finnished the game in about 8 hours, about the the average time of every game at the minute.
Well all in all it was a average game nothing really new and the story was less than impressive. I am glad I did not buy it I am thinking that manybe it’s time for some new stuff instead of the same old.

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Welcome to the “next Gen”

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It has been over a year now since the so called “next gen” has been on sale, the hype was all well and good and the thought of some new titles and a new experience was unbelievable but in the end has it turned out that way so far.
Well I did buy both consoles in the end I would have ended up with them both anyway so what the hell you only live once. I got my ps4 first and it came with Killzone which was good and the online was fantastic and the few ps games were not have bad as well, a few weeks past and I thought screw it let get me a xbox one, so I did. With Titan fall and I got my self forza as well both games good but still till this day Titan fall in untouched in multiplayer, this can not be a bad thing I hear you cry, well no but when it’s over a year old and there has been nothing else to come close to it this is where the issues now lie.
This year I had a few games coming out at the back end of the year which I was very much looking forward to the likes of, destiny, fifa 15, evolve, dragon age, the Division, well until they all started started getting delayed and put back over and over again. What so now I have to wait biggest part of two years before any thing remotely good starts to come out, watchdogs a game I had been looking forward to for years spent about two hours in my ps4 before I traded it back in what a pile of crap and waste of money that turned out to be. Now I have started to worry about the “next big title” and is is going to let me down like the last one, I have been waiting for destiny since it got announced but I am worried in case it is a lot down also, we as gamers should not feel like this, having a carrot hung in front of us just for it to turn out to be something totally different.
We deserve more we spend so much money only to be give shit in return. The ps+ and xbox live gold where meant to keep us busy till the next game but they are also crap, I meant common how much shit can be put in front of us before some thing good turns up in the middle.
It has come to the point where I have not used any of my consoles in weeks and I even bought a ps3 game to keep me going. I kind of wish I just put all that money into my PC and made it more up to date and used that instead.
Well now as the end of the year is up on us all we can do is wait, hoping for that one gem to give us some hope, just a little bit of good news something to make us excited again, to keep us going. But I am now not holding my breath, all we can do is wait and hope when that gem does appear we still have these consoles and have not moved on to something we know will keep us going.

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South Park: The Stick of Truth

thWell All know about South Park, You love it or hate it. It just so happens I love it Have done for many years it did not how ever start that way. I saw a episode her a episode there and I did not really get it, the I got older, Started to understand, started to enjoy. South Park fast became a favorite and after many hours of laughter and enjoyment and some half assed, lets make some money games it happened, And boy it was worth the wait.

You start off as your very own south park character which you create when you start, Using the same style as the TV show you enter what is to be a funny, classic, totally out this world typical South Park story that has all your favorites and more.   The game takes place as you have just moved into South Park with your parents, a total outsider your first task, to make some new friends.

It does not take long till you come across the oldies (cartman, Kenny, Butters) you stumble in the middle of what it a war between the humans and the elf’s fighting over the magic power of the stick of truth. You are brought before Cartman where he takes you in on his team to help fight against the elf’s this is where you can choose your class. A Warrior, Mage,Thief or Jew. Each class has there own ability’s but when it comes down to it that is all that’s unique to them. Weapons, Melee and ranged as well as a armor is all the same apart from the few set you get for your class thought natural progression of the game.

You get to team up with one of the guys in a classic turn based RPG, unlocking the reset as you progress thought the game but only being able to have one by your side at once some times is a pain when you are out numbered six to two and with some of the damage I found my self dieing a few times going thought. You are able to switch between the south park crew in and out of battle costing a full round of that character to do so but some times it has to be done.Each member has has there own ability’s like kyle can kick Ike or Cartman can use his language chip to shock People. Apart from that you have no customization over any of you team they have the same weapons and cloths all the way thought the game.

There are side quests to do to make the game longer than what the main story was, some of witch don’t take long to do and some you can complete just by playing the game. These are all given to you by the likes of the major who you need to get rid of all the homeless or Al-Gor who needs you to track down Manbearpig, just some of the classic charterers to be found though out South Park, There are collectables in the forum of CHINPOKO MON, which are hidden though out South Park.

All in all there are some funny bits the parts that are censored are insane its stuff we see in the cartoons so to take it out was an outrages decision. It did feel like some stuff was put there just to make the game feel longer but it never stopped me enjoying it. It could have been better, the map was small and there was not enough enemy’s to fight. But what was there worked and stayed true to the South Park name.

How ever it has no reply value at all so now that I am done with it ( I am just glad I did not pay the full amount for it) Its time to say goodbye and hopefully there will be future South Park games but this time more full of stuff to do and more in depth game play then we will have a what could be a top rated Game. 

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